Large City: I̽ Vdro̠ Med

I̽ Vdro̠ Med

I̽ Vdro̠ Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceBek'thond Earldom
RegionZud-yös Prairie
Founded1086
Community LeaderChief Rugge Khunromud
Area509 km2 (203 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1142 m (3746 ft)
Average Yearly Precipitation218 cm/y (85 in/y)
Population119801
Population Density235 people per km2 (590 people per mi2)
Town AuraCharm
Naming
Native nameI̽ Vdro̠ Med
Pronunciation/i̽/ /vdro̠/
Direct Translation[white] [log; stick]
Translation[Not Yet Translated]

I̽ Vdro̠ Med (/i̽/ /vdro̠/ [white] [log; stick]) is a temperate Large City located in the Bek'thond Earldom of the Viceroyalty of Rosid.

The name I̽ Vdro̠ Med is derived from the Wood Elvish language, as I̽ Vdro̠ Med was founded by Mp̪f̄shv Mē̌shvoī 'Harley Iris' Réó̄̄̄y Rér Vú̄ń̄s Yaezulror, who was culturaly Wood Elven.

Climate

I̽ Vdro̠ Med has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 9°C (48°F). I̽ Vdro̠ Med receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the spring. I̽ Vdro̠ Med covers an area of nearly 509 km2 (203 mi2), and an average elevation of 1142 m (3746 ft) above sea level.

Overview

I̽ Vdro̠ Med was founded durring the late 12th century in winter of the year 1086, by Mp̪f̄shv Mē̌shvoī 'Harley Iris' Réó̄̄̄y Rér Vú̄ń̄s Yaezulror. The establishment of I̽ Vdro̠ Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

I̽ Vdro̠ Med was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and I̽ Vdro̠ Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

I̽ Vdro̠ Med is buildings have been located at convienant points along the valley I̽ Vdro̠ Med was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious split-log ties streets flow where they are able to be made rather than folowing the most convienant paths. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, I̽ Vdro̠ Med's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. I̽ Vdro̠ Med's political statment focused walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Before you’ve even set foot into the heart of I̽ Vdro̠ Med, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

I̽ Vdro̠ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̽ Vdro̠ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽ Vdro̠ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽ Vdro̠ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽ Vdro̠ Med's parks.

I̽ Vdro̠ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽ Vdro̠ Med.

I̽ Vdro̠ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽ Vdro̠ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽ Vdro̠ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽ Vdro̠ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽ Vdro̠ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽ Vdro̠ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽ Vdro̠ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽ Vdro̠ Med's public wards, blessings, and other arcane systems.

I̽ Vdro̠ Med has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

I̽ Vdro̠ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽ Vdro̠ Med's grid is powered by a direct leyline tap.

I̽ Vdro̠ Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

I̽ Vdro̠ Med has a first rate hospital which caters to anyone in need of long term medical care.

I̽ Vdro̠ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽ Vdro̠ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽ Vdro̠ Med's natural decorations nor waterways.

I̽ Vdro̠ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽ Vdro̠ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽ Vdro̠ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽ Vdro̠ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

I̽ Vdro̠ Med's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In I̽ Vdro̠ Med there is a constant smell of overcooked presumably ethnic food.

The Skinwraith near I̽ Vdro̠ Med are known to be quite timid.

I̽ Vdro̠ Med's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Invocation energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 228
  • Farmers: 352
  • Farm Laborer: 599
  • Hunters: 460
  • Milk Maids: 299
  • Ranchers: 158
  • Ranch Hands: 328
  • Shepherds: 285
    • Farmland: 482798 m2
    • Cattle and Similar Creatures: 29950
    • Poultry: 359403
    • Swine: 23960
    • Sheep: 1198
    • Goats: 239
    • Horses, Mounts, and Beasts of Burden: 11980

Craftsmen

  • Arms and Toolmakers: 230
  • Blacksmiths: 278
  • Bookbinders: 151
  • Buckle-makers: 166
  • Cabinetmakers: 266
  • Candlemakers: 460
  • Carpenters: 406
  • Clothmakers: 315
  • Coach and Harness Makers: 124
  • Coopers: 292
  • Copper, Brass, Tin, Zinc, and Lead Workers: 174
  • Copyists: 111
  • Cutlers: 99
  • Fabricworkers: 285
  • Farrier: 726
  • Furriers: 78
  • Glassworkers: 352
  • Gunsmiths: 247
  • Harness-Makers: 114
  • Hatters: 228
  • Hosiery Workers: 87
  • Jewelers: 133
  • Leatherwrights: 299
  • Locksmiths: 119
  • Matchstick makers: 181
  • Musical Instrument Makers: 178
  • Painters, Structures and Fixtures: 155
  • Paper Workers: 176
  • Plasterers: 161
  • Pursemakers: 203
  • Roofers: 127
  • Ropemakers: 117
  • Rugmakers: 115
  • Saddlers: 221
  • Scabbardmakers: 247
  • Scalemakers: 126
  • Scientific, Surgical, and Optical Instrument Makers: 77
  • Sculptors, Structures and Fixtures: 115
  • Shoemakers: 114
  • Soap and Tallow Workers: 392
  • Tailors: 614
  • Tanners: 146
  • Upholsterers: 168
  • Watchmakers: 153
  • Weavers: 352
  • Whitesmiths: 96

Merchants

  • Adventuring Goods Retellers: 81
  • Arcana Sellers: 83
  • Beer-Sellers: 168
  • Booksellers: 181
  • Butchers: 299
  • Chandlers: 342
  • Chicken Butchers: 337
  • Entrepreneurs: 128
  • Fine Clothiers: 299
  • Fishmongers: 352
  • Florists: 74
  • Potion Sellers: 196
  • Resellers: 599
  • Spice Merchants: 164
  • Wine-sellers: 254
  • Wheelwright: 199
  • Woodsellers: 110

Service workers

  • Bakers: 665
  • Barbers: 647
  • Coachmen: 171
  • Cooks: 479
  • Doctors: 252
  • Gamekeepers: 190
  • Grooms: 103
  • Hairdressers: 399
  • Healers: 328
  • Housekeepers: 374
  • Housemaids: 570
  • House Stewards: 352
  • Inns: 119
  • Laundry maids: 210
  • Maidservants: 399
  • Nursery Maids: 230
  • Pastrycooks: 460
  • Restaurateur: 479
  • Tavern Keepers: 427

Specialized Laborer

  • Ashworkers: 177
  • Bleachers: 109
  • Chemical Workers: 69
  • Coal Heavers: 234
  • In-Town Couriers: 278
  • Long Haul Couriers: 272
  • Dockyard Workers: 230
  • Gas Workers: 59
  • Hay Merchants: 100
  • Leech Collectors: 347
  • Millers: 285
  • Miners: 239
  • Oilmen and Polishers: 184
  • Postmen: 299
  • Pure Finder: 158
  • Skinners: 374
  • Sugar Refiners: 68
  • Tosher: 190
  • Warehousemen: 427
  • Watercarriers: 257
  • Watermen, Bargemen, etc.: 332

Skilled Laborers

  • Accountants: 156
  • Alchemist: 182
  • Clerk: 254
  • Dentists: 119
  • Educators: 319
  • Engineers: 166
  • Gardeners: 122
  • Mages: 89
  • Plumbers: 127
  • Pharmacist: 142
  • Professors: 52
  • Scientists: 87
  • Wizards: 52

Civil Servants

  • Adventurers: 114
  • Bankers: 162
  • Civil Clerks: 266
  • Civic Iudex: 133
  • Consultants: 76
  • Exorcist: 266
  • Fixers: 146
  • Kami Clerk: 215
  • Landlords: 237
  • Lawyers: 148
  • Legend Keepers: 210
  • Militia Officers: 998
  • Monks, Monastic: 374
  • Monks, Civic: 342
  • Historian, Oral: 249
  • Historian, Textual: 147
  • Policemen, Sheriffs, etc.: 307
  • Priests: 544
  • Rangers: 159
  • Rat Catchers: 177
  • Scholars: 187
  • Spiritualist: 230
  • Slayers: 66
  • Storytellers: 420
  • Military Officers: 460

Cottage Industries

  • Brewers: 352
  • Comfort Services: 479
  • Enchanters: 137
  • Herbalists: 136
  • Jaminators: 374
  • Needleworkers: 413
  • Potters: 199
  • Preserve Makers: 342
  • Quilters: 176
  • Seamsters: 665
  • Spinners: 332
  • Tinker: 133
  • Weaver: 315

Artists

  • Actors: 124
  • Architects: 46
  • Bards: 190
  • Costumers: 73
  • Dancers: 137
  • Drafters: 77
  • Engravers: 94
  • Fine Furniture Carpenters: 58
  • Glaziers: 128
  • Inlayers: 113
  • Musicians: 342
  • Painters, Art: 61
  • Playwrights: 128
  • Sculptors, Art: 106
  • Wood Carvers: 413
  • Writers: 399

Produce Industries

  • Butter Churners: 413
  • Canners: 374
  • Cheesmakers: 413
  • Ice Merchants: 53
  • Millers: 234
  • Picklers: 203
  • Smokers: 147
  • Stockmakers: 131
  • Tobacconists: 193
  • Tallowmakers: 272

45338 of I̽ Vdro̠ Med's population work within a Foundational Occupation.

68473 of I̽ Vdro̠ Med's population do not work in a formal occupation, but do contribute to the local economy. 5990 (5%) are noncontributers.

Points of Interest

I̽ Vdro̠ Med has a substantial mill pond located a short distance from town.

POI

History

The the a pair of gauntlets of Augury, an a pair of gauntlets imbued with potent amounts of Augury energies was created in I̽ Vdro̠ Med by in time immemorial, reportedly some time during the early 2nd century.

History